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Resume

Hi there! I’m Menno, an Associate Tech Lead based in the UK.

I focus on working on core systems. This means designing the foundations on which gameplay systems are build, empowering both players and team members. This requires understanding project needs and translating this into planning and code, setting the bar for the rest of the game. Something I very much enjoy the challenge of! As such I prefer collaborating in multidisciplinary teams and learning to understand what technologies we need to bring the game’s vision to life.

In my free time I’m interested in everything retro games. This got me into developing on retro consoles, where I focus on low level optimizations and getting to know systems on a hardware level. I also spend my free time on language learning, crochet and whatever other hobbies pique my interest at that time.

Don’t hesitate to contact me if you have any questions!

Unannounced Project

Description: Taking on the role of associate tech lead on a new unannounced creative management sim project.

Duration:August 2026 - Present
Roles:Associate Tech Lead
Engine:In house C++ engine (Cobra)
Company:Frontier Developments

In Development…

Jurassic World Evolution 3

Description: As part of Jurassic World Evolution 3 I worked to bring modular building to the series. This allowed both players and our artists a new level of freedom to build whatever they desire.

Duration:February 2024 - Present
Roles:Senior Programmer
Engine:In house C++ engine (Cobra)
Company:Frontier Developments

Website

AOS: Realms of Ruin

Description: Realms of Ruin is an online competitive RTS. I have been part of the team responsible for building its deterministic simulation and network features which was presented at GDC.

Duration:November 2020 - January 2024
Roles:Full Core Programmer
Engine:In house C++ engine (Cobra)
Company:Frontier Developments

GDC Presentation Website

Bit-Buster

Description: Bit-buster is a local multiplayer co-op game, in which you have to pass a shuriken around to kill all the evil spirits. The entire game is made out of voxels to allow for mayhem and destruction!

Duration:February 2019 - June 2019
Roles:AI programmer, programming lead (8 weeks)
Engine:Personal C++ engine
Team size:9 programmers, 9 designers, 7 artists, 1 producer

Read More Website

Kari

Description: Kari is a single player, adventure game in which you are stuck on the island of the Nordic gods. It’s your job to complete quests given by the gods and the islands inhabitants in order to rebuild your boat.

Duration:January 2020 - July 2020
Roles:Tools programmer, gameplay programmer
Engine:Unreal engine
Team size:6 programmers, 10 designers, 12 artists, 1 producer

Read More Website

Rakka’s Redemption

Description: Rakka’s Redemption is a single player game where you have to defeat evil spirits by wrapping your chain around them. Wrap your chain around enemies and the forest, and form a loop to deal damage.

Duration:May 2018 - July 2018
Roles:Gameplay programmer
Engine:Unreal engine
Team size:3 programmers, 4 designers, 3 artists

Read More Website

Skye

Description: Skye is a single player, open world exploration game. You are a seaplane pilot set in the Scottish Hebrides. It’s your job to carry out missions on the islands while engaging in dogfights by enemy planes.

Duration:September 2019 - January 2020
Roles:AI programmer, programming lead (14 weeks)
Engine:Unity engine (DOTS)
Team size:9 programmers, 12 designers, 8 artists, 1 producer

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Blog

Description: I actively work on hobby projects and attend events to improve my skills. I like to focus on topics around low-level development and retro hardware. Occasionally I write about and share what I”ve learned on my blog.

Projects Website

Growing Pains

Description: My submission for Acerola Jam 0. I wanted to challenge myself to write both the engine and game during the Jam using nothing but the standard Windows and C library.

Duration:March 2024, 1 week
Roles:Full stack
Engine:Custom C++ Engine developed during project
Team size:1 programmer

Code Website

DOTS Playground

Description: DOTS playground is an interest group focused on learning Unity’s new data oriented technology stack. We organized weekly meetings to share information and keep up a blog with what we’ve learned.

Duration:January 2020 - July 2020
Roles:Generalist programmer
Engine:Unity engine (DOTS)
Team size:8 programmers

Read More Website

Retro Game Dev

Description: Retro game dev is an interest group focussed on developing for retro hardware and understanding how retro games were made. We organized weekly meetings and have worked on multiple demos.

Duration:September 2019 - July 2021
Roles:Assembly programmer, tools programmer
Engine:Custom C++ engine
Team size:2 programmers (Participants vary)

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Skills

  • Languages
    • C++
    • C
    • Zig
    • Lua
    • ARM Assembly
  • Platforms
    • Windows
    • Playstation
    • Xbox
    • Linux
  • Tools
    • Vim
    • Visual Studio
    • VTune Amplifier
    • Perforce
    • Subversion
  • Production
    • Jira
    • Hansoft